Proximity voice chat
Voice fades with distance. Choose always on, push to talk, or always off in Voice Chat settings.
Bring up to three friends into one online world, or keep playing solo. Use Friend Codes to add your group, convert an existing solo save if needed, and share a Save Code when someone else needs to host. Buddy System adds proximity voice chat, revives and trading; the October 6 Hotfix 2 improves voice detection and fixes additional Tadpole and player-state issues.
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Voice fades with distance. Choose always on, push to talk, or always off in Voice Chat settings.
A teammate can pick up a downed player, preserving equipment and restoring a small amount of oxygen.
Interact with a teammate to exchange inventory items without turning the seafloor into a drop pile.
Use five radial-menu emotes, and place Tracking Tags in carryables for short-range recovery beacons.
Hotfix 1 fixed push-to-talk input and Tadpole passenger oxygen. Hotfix 2, released October 6, follows up with consistent local and remote voice activity detection, a fix for a host appearing dead after your character dies, and Tadpole docking and boundary-recovery fixes. See the EA 1.2 feature summary for the original Buddy System additions.
4 players is the hard cap. Subnautica 2 is built around a host plus three guests.
The cap applies the same way no matter which mix of platforms your group is on. Steam-only, Xbox-only, or a mixed Steam + Xbox + Game Pass group all share the same 4-player ceiling. There is no server-side workaround in the launch build.
If you have a fifth person, the practical pattern is rotation: hold a "bench" player who swaps in for someone who has to drop, rather than running two parallel sessions on the same save.
Use the in-game friend system for your crossplay group. Unknown Worlds documents the following main-menu flow in its co-op support guide.
A Friend Code adds another player. A Save Code copies a saved world through Import Save File. Keep the two actions separate when arranging a session.
You can bring friends into an existing single-player world. Open Main Menu → Play Single Player → select your save → Convert to Multiplayer, then host that world.
To switch back, open Main Menu → Host Multiplayer → select your save → Convert to Single Player. Keep a backup of an important world before changing how your group uses it.
Conversion changes the play mode of the selected save. Check cloud saves and Save Codes if you also need to move the world to another player or platform.
Share the saved world before the next session so another group member can host it. Unknown Worlds supports Save Code sharing across platforms.
This transfers a saved copy. Later progress is not automatically merged with the old host’s copy, so share the latest save again when handing the world back. It also does not establish that an interrupted live session will migrate hosts automatically.
A few practical implications worth knowing before a co-op session so you do not blame your router for things it cannot control.
Check that your account has access to the game and a subscription that includes paid console online multiplayer. The purchase entitlement and online multiplayer benefit are separate checks; see the Game Pass guide for the available routes.
No additional subscription required. The base purchase or active Game Pass on PC includes online co-op.
Subnautica 2 does not advertise a Friend Pass. If you are planning a two-player or four-player session, assume each active player needs their own valid access: a purchase on Steam or Epic, Xbox ownership, or an active Game Pass entitlement.
Steam lists Family Sharing support, which helps a household access the game from a shared library. That is different from a free co-op pass. For simultaneous online co-op, the clean setup is one active entitlement per player.
Check the split-screen and couch co-op answer →Agree on the next objective, shared supplies and a return point before each group dive.
Subnautica 2 supports up to 4 players in one online co-op session: one host and up to three guests. There is no official 5-player, 6-player, or larger server mode in the Early Access build.
Yes. The Steam page lists cross-platform multiplayer, and public launch guides describe cross-play between PC storefronts and Xbox. Use the in-game invite or friend-code flow rather than relying only on platform-native invites.
No official Friend Pass has been announced for Subnautica 2. Plan for each active co-op player to have their own purchase, Game Pass access, or other valid platform entitlement.
Steam lists Family Sharing support, but shared-library access is not the same as a Friend Pass. If two people want to play together at the same time, each player should have their own active access to the game.
Yes, cross-platform multiplayer is part of the public store listing. Everyone should install available updates, confirm the same branch and build, and use Play with Friends to exchange Friend Codes. Buddy System Hotfix 2 was released October 6; rollout timing can briefly block mixed-platform groups until their builds match.
The October 6 patch fixes voice activity detection for local and remote players and a state where the multiplayer host could appear dead after your own character died. It also fixes Tadpole docking and boundary recovery, with an Xbox audio memory-leak fix.
Yes. Open Play Single Player in the main menu, select your save, then choose Convert to Multiplayer. To return to solo, open Host Multiplayer, select the save, then choose Convert to Single Player. You can use an existing world instead of starting over.
Share a saved copy with Save to Cloud from the save list. Your friend uses Import Save File and the generated Save Code, then hosts the imported multiplayer world. Agree which copy the group will continue and transfer the newest save again after a later handoff. This is a saved-world transfer; it does not promise uninterrupted host migration during a live session.
Yes for the specific official symptom: Hotfix 3 fixes clients, meaning non-host players, reverting to their previous position when rejoining a multiplayer session. Nearby desync, save-load, vehicle, or base-state symptoms still need separate repro notes before they can be treated as the same fixed issue.
It fixes the Proximity Chat push-to-talk input path and several Tadpole and Haul edge cases, including attached-player oxygen and inventory-sharing states. Update every player and compare the branch and build before treating a remaining symptom as a new desync.
Yes. Early Access 1.2 "Buddy System" added proximity voice chat. Teammates become harder to hear as distance increases, and Voice Chat can be set to always on, push to talk, or always off.
Yes. Buddy System lets teammates revive a downed player before reprinting and directly exchange inventory items. A revived player keeps their equipment and returns with a small amount of oxygen; the downed player can still choose to reprint immediately.
No. Solo play is fully supported. Co-op is optional, so you can play alone or bring up to three friends online.
No. Subnautica 2 has online co-op, not split-screen, couch co-op, or two players on one PC or Xbox. See the split-screen page for the platform-by-platform answer.
Next stops if you're planning a co-op session.
Official support: Friend Codes, convert to multiplayer, convert to single player, and share a save across platforms.