Resource Locations & Gathering Budgets
Choose the item you want to build, reserve its materials, then follow a route that fits your oxygen and equipment. Use the mineral and biological resource lists below for locations, uses and connected recipes.
For early oxygen, start with Silver. For repairs and special deposits, prepare Sulfur and Lead. For the next oxygen and vehicle upgrades, open the Lithium route.
Updated October 4, 2026 · Costs use PC build 128456
Minerals and deposits
Titanium
Construction stock, early tools and processed ingots.
Copper
Batteries, Copper Wire and the electronics budget.
Quartz
Glass, System Chips and early base equipment.
Silver
Colonist Bunker 1 route for air tanks and Wiring Kits.
Gold
Reach hot-area Gold and reserve it for advanced electronics and thermal power.
Lead
Find early Lead near the northeast wreck and budget for the Sonic Resonator.
Lithium
Choose a Great Jaw or hot-cave route for Plasteel and portable oxygen.
Sulfur
Collect the first Sulfur near the hot-area edge for repairs and electronics.
Salt
Explore the Chap cave route and budget Salt for power cells and provisions.
Celestine
Collect for Strontium and Tadpole depth progression.
Atacamite
Alien Ruins gathering route and the Axum Ingot chain.
Conduit Crystal
Prepare advanced tools and mobile power supplies.
Troilite
Advanced vehicle power, Axum materials and Metal Farm uses.
Biological materials
Lucifer Rotsac
Harvest the plant for Rubber and Grease.
Acidic Raion Pouch
Collect the biological input for Basic Batteries.
Necrolei Cyst
Gather the material for the Strong Acid chain.
Creature Enamel
Budget the additional material for Enameled Glass.
Axum Bacterial Culture
Prepare the culture and materials for a Metal Farm.
Medical Gel Sac
Pair with Fiber for an Enhanced First Aid Kit.
Fibrous Pulp
Turn harvested plant matter into Fiber or Biofuel.
Gather for a specific upgrade
These lists cover the named craft. Blueprint scans, crafting stations, base shells and power are separate requirements. A component consumed by one recipe must be made again for a second recipe.
First oxygen upgrade
Standard Air Tank
2 Titanium + 2 Silver + 1 Rubber
One electronics kit
Wiring Kit
1 Silver + 2 raw Copper (made into Copper Wire)
Find resource signals
Scanner Station
3 Titanium + 2 Silver + 4 Copper + 2 Quartz from raw materials
Permanent charging base
Both charging terminals
5 Titanium + 7 Copper + 2 Quartz + 1 Silver from raw materials
Longer oxygen supply
High Capacity Air Tank
Standard Air Tank + 1 Plasteel Ingot; the ingot needs 2 Titanium + 1 Lithium
Portable refill point
Portable Oxygen Generator
3 Titanium + 2 Lithium; bring a battery to operate it
Make one useful gathering loop
- Pick the next craft and subtract the materials already in storage. Use the crafting planner for a combined list when several recipes share components.
- Check the route requirements before leaving. Loose resources and large deposits can need different collection methods. Complete the Sonic Resonator and Heat Tolerance progression before planning deeper hot-area work.
- Take oxygen, charged tools, provisions and enough free inventory for the target materials. Choose an identifiable return landmark; a straight line on the map does not show every cave entrance or obstacle.
- Return when the planned materials are collected or your return reserve is reached. Finish the upgrade before extending the next loop rather than carrying the entire stockpile through another risky detour.
A powered Scanner Station helps turn a resource search into a selected contact and world signal. Use its depth and distance information along with the route landmarks. For repeated expeditions, compare base locations and establish a place to recharge and unload.
Turn the haul into supplies
Rubber and Grease
Reserve enough Lucifer Rotsacs for fins and the Wakemaker.
Food and water
Pack enough provisions for the gathering trip and return.
Growbeds and farming
Grow useful plants for provisions and crafting supplies.
Biofuel alternatives
Keep power supplies separate from food and equipment materials.
Processor materials
Convert raw resources into advanced alloys and other materials.
Metal Farm
Connect advanced resource production with your base.