Vehicle power, Power Cell Terminal planning, and mid-game base logistics.
Power Cell Guide
Power Cells supply larger structures and vehicles. Plan their Strong Acid and Salt alongside the two batteries, and keep handheld battery supplies separate from the vehicle budget.
Reviewed .
Recipe version: Early Access PC build 128456.
Route and unlock plan
Tadpole and vehicle-support base planning.
Scan the first Tadpole fragment
The southwest Welcome Center wreck is the linked early route.
Prepare two batteries
Each Basic Battery needs 2 Copper and 1 Acidic Raion Pouch.
Add the other materials
Bring 1 Strong Acid and 1 Salt to the Fabricator with the batteries.
Set up charging
Power Cell Terminal recharges cells. Its construction recipe uses 3 Titanium, 3 Copper and 1 Wiring Kit.
Player decisions
| Question | Status | Rule |
|---|---|---|
| Crafting cost | Fabricator | 2 Basic Batteries + 1 Strong Acid + 1 Salt. |
| Unlock | First Tadpole scan | One first scan starts the Power Cell blueprint path; the vehicle itself has its own complete blueprint requirement. |
| Recharging | Power Cell Terminal | Build with 3 Titanium + 3 Copper + 1 Wiring Kit after its two scans. |
Useful links
Questions people ask
How do I make a Power Cell?
Combine 2 Basic Batteries, 1 Strong Acid and 1 Salt at the Fabricator.
When does Power Cell unlock?
The first Tadpole fragment scan is an unlock trigger.
How do I recharge Power Cells?
Use a Power Cell Terminal in your powered base. Its recipe needs 3 Titanium, 3 Copper and 1 Wiring Kit.