Opening hunger recovery and first-hour route safety.
Nutrient Block Guide
Inventory icon
The starter locker gives you emergency food for the opening material trips. Carry a block when leaving the Lifepod and keep the rest for the next dive.
Reviewed .
Route and unlock plan
Starter storage locker after the prologue.
Open the locker first
The starter locker is part of the route, not optional clutter.
Count the blocks
The starting supply locker contains three Nutrient Blocks and one Aid Kit.
Spend them slowly
Each Nutrient Block restores 40 food, so three blocks are enough for the first material phase.
Move into real food systems later
The blocks buy time; they are not the long-term food and water plan.
Player decisions
| Question | Status | Rule |
|---|---|---|
| Use early? | Yes, carefully | Eat one when hunger pressure matters, but do not consume the whole stack out of habit. |
| Main value | Route buffer | They keep hunger from interrupting Titanium, Quartz, and tool crafting. |
| Co-op rule | Share intentionally | A group should split emergency food deliberately instead of letting one player carry all three. |
Gameplay notes
Locker contents
Open the starting locker for three Nutrient Blocks and an Aid Kit.
Food value
One Nutrient Block restores 40 food.
Long-term food
After unlocking Digestion, cook local fish and prepare drinking water before longer trips. Additional Nutrient Blocks use 1 Biofuel Block and 1 Salt each.
Useful links
Questions people ask
How much food does a Nutrient Block restore?
The current First Hour route records 40 food per Nutrient Block.
How many Nutrient Blocks do you start with?
The current starter locker route shows three Nutrient Blocks and one Aid Kit.
Should I save Nutrient Blocks?
Use them when needed, but do not burn all three before the first material and tool loop is stable.