Crafting
A crafting hub for verified recipes, tools, base modules, stations, and upgrade paths.
Quick answer: Subnautica 2 includes craftables, but recipe names, ingredient costs, unlock methods, and station requirements should be published only after official or in-game confirmation.
🔪
Survival tools
Knife, scanner, repair tool
🏠
Base modules
Rooms, corridors, hatches
⚡
Power systems
Solar, thermal, bioreactor
📦
Storage
Lockers, containers, vehicles
🤿
Exploration gear
Fins, tanks, suits
🚗
Vehicle support
Upgrades and modules
Crafting verification table
| Field | Current status | Verification rule |
|---|---|---|
| Recipe name | Pending Early Access verification | Use in-game recipe names only. |
| Unlock method | Pending | Record scan, story, station, or exploration trigger after testing. |
| Ingredients | Pending | Link only to verified resource entries. |
| Crafting station | Pending | Separate handheld tools, base modules, vehicles, and power systems. |
| Progression role | Pending | Explain what the recipe enables, not just the item list. |
| Patch relevance | Required later | Early Access recipe costs may change between updates. |
Crafting priorities for the first build
Separate survival tools from base infrastructure.
Track unlock method before publishing an ingredient list.
Link every ingredient to a verified resource route.
Add patch notes when recipe costs or unlocks change.
Fabrication loop
Keep recipes connected to tools, modules, and vehicle support.
Base systems
Separate survival gear from station infrastructure.
Related crafting routes
Use these pages to connect recipes with resources, progression, and patch changes.