Biomes
A biome reference hub for confirmed exploration zones, resources, risks, and base-route notes.
Quick answer: Official wording confirms several biomes for Early Access, but specific biome names, depth ranges, resources, and creature risks should wait for official or in-game confirmation.
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Depth range
Shallow to abyssal zones
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Major resources
What to farm in each zone
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Creature risk
Threat level and known fauna
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Base viability
Safe spots to build
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Landmarks
Navigation reference points
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Progression gates
What you need to enter
Biome verification table
| Field | Current status | Verification rule |
|---|---|---|
| Biome name | Pending Early Access verification | Use official or in-game names once confirmed. |
| Depth range | Pending | Record approximate depth bands and safe return points. |
| Major resources | Pending | List only materials observed or officially confirmed. |
| Creature risk | Pending | Tie risk to observed fauna and traversal difficulty. |
| Base viability | Planning category | Judge power, distance, exits, and nearby threats after launch. |
| Progression gate | Pending | Do not assume tools or vehicle requirements before testing. |
Pre-launch biome planning
Treat the first session as a mapping run, not a deep expedition.
Mark safe return routes before following rare materials.
Record oxygen pressure, visibility, and threat changes by area.
Keep base-route notes separate from full biome guides until tested.
Zone identity
Each biome should feel distinct by depth, resources, and risk.
Safe exits
Base routes and emergency oxygen points matter as much as landmarks.
Related biome routes
Use these pages to connect exploration zones with materials, creatures, and first-session routes.